Draconian Federation

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The Draconian Federation (sometimes called Mars Clan). The short and dirty summary goes here.

National flag of Draconis.

Contents

Etymology

Geography and Environments

History

People and Society

National Symbols

Flag of Draconis

The national flag of Draconis consists of a yellow cross and an orange saltire against a crimson background, with the draconic national symbol displaying prominently in mahogany at the center. Encircled by the draconic national symbol is a rounded region of goldenrod, which represents the sun and its prominence in Draconian society. The cross and saltire represent the sun’s rays, signifying Draconian power and prosperity. Meanwhile, the crimson background alludes to the nation’s affinity towards the Mars element. The standard dimensions of the Draconian flag are 7:5.

Governance and Politics

Government Type

Draconis is a federation and a constitutional judiarchy, in which power is vested to the judges. Laws are created at the federal level but may undergo revision by the local government offices in order to account for local circumstances. The powers and duties of the government are outlined by the Draconian Constitution, which serves as the nation’s most important legal document.

The federal government is seated in the national capital of Salamanka, Aeternum, and is organized into two bodies: the Executive Branch and the Senate.

Executive Branch

The Executive Branch consists of the High Judge and the Draxem, who serve as the nation’s head-of-state and commander-in-chief, respectively. The High Judge is elected by the Senate and is responsible for signing all international treaties and agreements, approving or vetoing new laws, and presiding over difficult federal court cases. The High Judge also appoints federal judges to oversee various departments, including those of Education, Health, Agriculture and Rural Affairs, and Transportation. The current High Judge is Ignatius, who has recently succeeded Deltan Verite.

The Draxem is appointed by the currently serving High Judge and is responsible for organizing and deploying the nation's forces, overseeing law enforcement, and standing in for the High Judge at conferences in the case of his absence. Kirigishi Yun currently holds the position of Draxem.

The duration of the High Judge and Draxem’s terms is indefinite. Either member of the Executive Branch may be removed from power if there is a motion supported by 3/4 of votes in the Senate.

The Senate

The Senate is the primary legislative body of the Draconian Federation and is composed of 50 voting members. The seats are apportioned to the four regions roughly based on population. Senators are elected by the citizens of the region they represent, and usually have served at least five years prior in a lower government office. They are responsible for proposing and passing federal laws, determining the distribution of resources across the nation, and appointing members to the various government departments (e.g. Education, Health, Agriculture and Rural Affairs).

The duration of Senators’ terms is indefinite. However, a Senator may be given order by the High Judge to vacate their seat if they have posted absences at more than two consecutive sessions. Senatorial elections are held only when a vacant seat is needing to be filled. Four to five candidates from the region will step up to contest the empty seat, at which point a mandatory vote will be announced for all citizens who are above the age of 14 and are living in that region.

Administrative Regions

Political map of Draconis.

Draconis is organized into four administrative regions: Sekhernum, Aeternum, Fayyum, and Khartum.

Sekhernum

This northernmost region is home to just 10% of the nation's population, due to the cold, harsh climate. There are, however, several clusters of powerful Adepts in this area.

Aeternum

This region is home to the Draconian Federation's seat of government, as well as to 34% of the nation's population. The mountainous terrain provides excellent natural defenses for the capital city of Salamanka and lends itself to an intricate system of underground tunnels.

Fayyum

This mountainous region is the center of agriculture in Draconis, and is home to 22% of the nation's population. This region is also home to a number of warring tribes such as the Yun and the Nylea.

Khartum

This region is a center of commerce and culture. The coast is lined with large, bustling port cities, and the population represents 34% of the national total, boasting a large mixing pot of cultures from the bordering nations.

Major Cities

Salamanka

Nestled in the mountains of Aeternum yet not far from the sea, Salamanka is the capital city of Draconis, lying roughly equidistant to all three bordering nations.

Axidus

A refugee town in Aeternum near the Draconian border with the Samudran Kingdom and the Tellurian Republic, Axidus welcomes all victims of past and present conflicts.

Karkorrum

Located along the southern edge of Aeternum, Karkorrum serves as the capital of the Yun tribe, though it is not a militaristic town but rather a center for cultural and intellectual exchange. Karkorrum welcomes people of all races and nationalities to come and share their ideas.

Avarga

Located in Fayuum, this is the central military camp of the Yun tribe. The Yun living in Avarga are quite distinct from those in Karkorrum, though they all consider themselves to be of the same blood and congregate in Karkorrum for annual council meetings.

Legislative and Judicial Systems

Legislative System

Draconian laws exist of one of two types: public laws, which deal with matters of public policy, and private laws, which confer special legal status or power upon particular individuals or groups. They apply only in the circumstances detailed by that particular law. Public laws are further divided among two scopes: federal and local laws.

Federal laws apply everywhere within Draconian Federation borders by default, to citizens and non-citizens alike. Federal bills, usually proposed by the Senate, are passed at the federal level. After a period of review and debate over a bill, a vote is held for which there is a quorum of 45 Senators, and if a minimum of 67% of Senators in attendance are in support, the motion passes to the High Judge, who must give approval before the bill can be considered an official amendment to the Draconian Constitution and implemented as law.

Local laws are restricted in jurisdiction to particular areas, be they cities, regions, or other well-defined territories. Local laws are usually modified federal laws which better suit local circumstances. These bills are normally suggested by local government offices which serve beneath the federal government. They then pass to the local Vice-Judge, who is hand-picked by the High Judge himself, for approval before it can pass into law.

Draconian citizens may also propose federal or local bills, by bringing a petition with reasonable support to their local government office.

Outfit worn by the federal judges of Draconis. Art by Kirigishi.

Judicial System

The Draconian court system is composed of two distinct parts: the federal court system and the local court system. Their interpretation of laws are primarily based on prior court decisions.

The federal court system rules on federal laws, interregional disputes, and disputes with foreigners. These cases are presided over by federal judges.

The local court system is divided into three levels: trials court, appeals court, and regional court. Trial court is where all court-contested matters of local law begin. It is the only Draconian court which uses a jury system, and is composed of twelve Draconian citizens. Trial court is presided over by a trial judge. Appeals on rulings in trial courts can be made to a court of appeals, and their rulings in turn can be appealed to the regional court. An appeal on a regional court ruling can only be made to the High Judge himself, who may choose whether or not to accept it.

Common court sentences include community service, fines and incarceration. Capital punishment is also an approved form of punishment in the Draconian Federation. It is normally reserved for severe crimes such as murder, rape, treason, and intentional malpractice. All matters for which capital punishment is possible are presided over by the High Judge, and if the defendant is found guilty, the sentence is carried out by beheading.

Education and Ethics

The basics of law are taught in Draconian secondary schools, and the subject matter may be pursued in post-secondary studies. Individuals wishing to pursue a vocation in the fields of law and justice generally pass through a Draconian law school, which are widely considered the best in the world. Law programs last four years, plus a two-year apprenticeship program. Judgeship eligibility requires a minimum of five years of legal practice. Government lawyers are automatically appointed to defendants for serious criminal charges such as serial murder, rape, treason and intentional malpractice. Lawyers and judges are all bound by a federal code of ethics. Violation of these ethical codes can result in professional suspension or expulsion.

Military

The Draconian military is skilled in covert tactics and trench warfare, making ample use of the natural geography for both defense and offense. Whether in the mountains or the desert, the army of Draconis uses the terrain to their advantage.

Branches of Military

The Draconian Border Unit is comprised of border and immigration officers. They regulate the borders of Draconis along with the city of Axidus. A coast guard division exists as well, patrolling the Draconian shore and ports.

An overall term for the guards and soldiers of Draconis, the Phoenix Brigade consists of two branches - security and army. Ranks are decided based upon promotional examinations as well as years-in-service.

Phoenix Brigade Ranks

  • Flame: This lowest rank of security is given exclusively to guards.
  • Infernal Legionnaire: This second rank is also given only to guards.
  • Helion Troop
  • Vulcan Brigadier
  • Promethean Guard: One must demonstrate exceptional skill with a certain weapon, have graduated from all military schools, and pass a special exam in order to attain this high rank. The Draxem, in the end, handpicks a Promethean Guard.

Draconian Enforcement Division

The Draconian Enforcement Division, or DED, are a group of elite soldiers and trained agents. They are rarely seen, quietly working within the government and military to strictly enforce law and punishment. They have attained a chillingly mysterious reputation thanks to their relative newness and ominous presence.

Escaped prisoners, wanted criminals, and officials deemed corrupt within Draconian territory are under the jurisdiction of the DED.

Military Education

Joining the military in Draconis is not required; however, many children do take some form of military schooling for a few years. Institutions providing such education are listed below.

  • Guardsmen's School: Draconians from the ages of 10-18 may join. This school provides basic martial arts and weapon training, along with basic militant policy. Three Guardsmen's School are located in each of Aeternum and Khartum, and one in Sekhernum. Fayyum does not have any; see below for the Tengger and Harvahd Academies.
  • Armsman's Academy: Those between the ages of 18-25 who have completed a formal education or graduated from the Guardsmen's School may apply. Advanced martial, militant, and warfare courses are taught. An Academy exists within each region of Draconis except Fayyum.
  • Officer's School: This school is open to outstanding graduates of the Armsman's Academy between the ages of 24-30. War philosophy, tactics, and command are covered. Only one Officer's School exists, located in the capital of Salamanka.
  • Tengger and Harvahd Academies: These are special schools for Yun who wish to join the Draconian army. Tengger Academy, located near Avarga in Fayyum, provides equivalent training to that received at the Guardsmen's School and Armsman's Academy. Harvahd Academy is equivalent to Officer's School, and is located in Karkorrum, Aeternum.

Economy

Culture