Mars Djinn
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Forge
This bolstering spirit is encountered at Patcher's Place.
Forge’s blazing flame stirs allies to greater ferocity in battle. |
Boost party Attack with flame's fury.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+10 |
- |
+2 |
- |
+2 |
+2 |
Unleash |
Raise party members' attack by 25% |
Found in Patcher's Place. You must go to where the Psynergy training grounds entrance is, Push the wooden columns in a straight line so when you climb the tree you go to the right. You then head to the tree on the right side, use growth on the plant, and head down to Patcher's Place. |
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Fever
This spirit of dreams and hallucinations is found near Konpa Gate.
Fever's power overheats a foe's brain, causing delusional thinking. |
Wrap a foe in feverish delusion.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+8 |
- |
+3 |
- |
+2 |
- |
Unleash |
Attack +30 and delude the enemy |
Found on the World Map near Konpa Gate. I found him on the main path with Carver's Lumberyard bareley out of sight. You should be heading south after either Carver's Camp or Carver's Lumberyard. |
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Cinder
This spirit of fire's last remnants is first met in Harapa.
Cinder can ignite vigor in an unconscious ally through sheer determination. |
Usually revives downed ally with life embers.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+12 |
+4 |
- |
- |
+2 |
- |
Unleash |
Revive a party member with 60% HP |
Found in Harapa ruins. Starting from the town area, head towards the sanctuary and go inside. From there go to the top of said sanctuary and head back out through the top exit. Climb the gate to the left and you should come across a fire. Use douse to get across. Continue on the path until you reach him.
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Lava
This spirit represents fire's power to melt and is first met in Kaocho.
Lava's attack is hot enough to melt enemy defenses, leaving foes vulnerable. |
Drop enemy Defense with volcanic gases.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+9 |
- |
+3 |
- |
+3 |
- |
Unleash |
Decrease enemy defense by 25% |
Found in Kaocho. In order to reach him, you must buy a Kaocho dumpling from the food vender. You will find him below the Weapon/Armor seller and above the sanctum. Head to the leftmost exit and you will see a guy sitting(He says that all he wants to do is fish). Talk to him and he will ask for the dumpling. Give it to him and he will move allowing you to jump across the lily pad to reach it. |
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Brand
This spirit represents fire's controlling aspect and is found in Passaj.
Brand can lock an enemy Psynergy in place with a heat seal. |
Lock enemy Psynergy with low failure rate.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+8 |
+4 |
- |
+2 |
+3 |
- |
Unleash |
Prevent the enemy from using psynergy (50% chance) |
Found in Passaj Mountain Climb. After you start up the Alchemy Forge in Passaj, you will see that the gate walls will rise. Get on top of the walls and exit through the leftmost exit at the bottom and continue the walls. You will then drop down to a lower area. Continue along that path then, jumping across the welcome passage thing(Name?). You will see a way to climb the wall(Again, name?) and will be able to drop down further from there. Brand will be to your left. |
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Fury
This spirit embodies hot rage and is first met at Te Rya village.
Fury summons the souls of those who died in anger to attack enemies. |
Call forth wandering souls to attack.
|
|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+12 |
+4 |
- |
- |
- |
- |
Unleash |
Attack +70 |
Found in Passaj Mountain Climb. After you start up the Alchemy Forge in Passaj, you will see that the gate walls will rise. Get on top of the walls and exit through the leftmost exit at the bottom and continue the walls. You will then drop down to a lower area. Continue along that path then, jumping across the welcome passage thing(Name?). You will see a way to climb the wall(Again, name?) and will be able to drop down further from there. Brand will be to your left. |
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Glare
This light spirit is first encountered at Dream Tree.
Glare emits light intense enough to blind and injure an enemy. |
Damage and delude a foe with heat glare.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+9 |
+2 |
+2 |
- |
+2 |
- |
Unleash |
Stun all enemies |
Found in the Phantasmal Bog 2F. Use Cold Snap on the south puddle and push the west wooden pillar to the east. Push the north wooden pillar south and use Cold Snap on the north puddle. You can then walk across the north wooden pillar to the djinni. You will need to fight it to for it to join you. |
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Reflux
This spirit of burning pain joins the party with Eole.
Reflux is essentially cowardly but lashes out with horns when approached. |
Counter an enemy's attack.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+9 |
- |
- |
+3 |
- |
+2 |
Unleash |
Counter an enemies attack |
Automatically joins you when Eoleo joins your party. |
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Wrath
This spirit of hot rage joins the party with Eoleo.
Wrath's vicious attack may exhaust an enemy immediately. |
Attack with force that may knock foe out.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+11 |
- |
+4 |
- |
- |
- |
Unleash |
Has the chance to cause a 1-hit KO |
Automatically joins you when Eoleo joins your party. |
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Chili
This spirit has influence over spicy heat and is a favorite of Eoleo's.
Chili’s power leaves a foe breathless and unable to move. |
Stun and injure a foe with explosive force.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+8 |
+3 |
+4 |
- |
- |
- |
Unleash |
Can cause paralysis |
Automatically joins you when Eoleo joins your party. |
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Glow
This spirit of fading light joins the party with Eoleo.
Glow breathes on the remaining embers of life, rejuvenating knocked-out
allies. |
Revive a downed ally with near certainty.
|
|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+9 |
+3 |
- |
+3 |
- |
+2 |
Unleash |
Revive a party member with 60% HP |
Automatically joins you when Eoleo joins your party. |
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Stoke
This spirit causes fire to burn ever hotter and joins with Eoleo.
Stroke’s inspiring presence rallies friends to fight more fiercely. |
Boost party Attack with a call to victory.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+9 |
+3 |
+3 |
- |
- |
- |
Unleash |
Raise party members' attack by 25% |
Automatically joins you when Eoleo joins your party. |
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Pepper
This spirit brings fiery influence to some foods and joins the party
with Himi. Pepper can overwhelm an enemy's senses, leaving the foe stunned. |
Attack and stun a foe with unbearable heat.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+12 |
- |
+3 |
- |
- |
- |
Unleash |
Can paralyse the enemy |
Automatically joins you when Himi joins your party. |
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Tinder
This indomitable fire spirit is encountered in Tonfon.
Tinder can restoke life's fire with perfect reliability in an
unconscious ally. |
Revive a downed ally.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+12 |
+5 |
- |
- |
- |
- |
Unleash |
Revive a party member with 100% HP |
Found on a roof in Tonfon. Given his Godliness, there is no way of getting to him. What you must do is offer his almightiness a human sacrifice. Conveniently for you, there is an irreverent old man snoozing off upon the divine presence of Tinder - a perfect sacrifice. To proceed, you must murder the old man for his insolence with the slap psynergy. So go ahead and kill him off. Your will to kill will then deeply move Tinder, who proceeds on reviving the old man in such a way that it's as if you merely slapped him awake(but seriously, we ALL know what the slap psynergy is capable of), this is done so that you are not charged with murder by any moronic spectators. Additionally, the reviving also hypnotizes the old man, reducing him into Tinder's slave and obeys the command that ask of him to position his ferry in such a way that it bridges your way to Tinder, who has agreed to lend you his assistance. |
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Fugue
This spirit presents the fiery passion of music and is found in champs.
Fugue's infectious rhythm exhausts foe's mental strength.
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Fatigue your foes to drop their PP.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+11 |
+4 |
- |
+2 |
- |
- |
Unleash |
Reduce enemy PP by 18 |
Found in Champa Camp. It will be swinging on a fruit looking thing north of the item shop. From the item shop, use slap on it. Then head around the boat south of Inn. You will need to be north of the boat. From there, head around until you reach the djinni. |
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Sizzle
This spirit of blazing heat is first met at Nohan.
Sizzle's attack sears foes, leaving them vulnerable to further attack. |
Damage and drop a foe's Defense with heat.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+11 |
- |
+3 |
- |
- |
- |
Unleash |
Decrease enemy defense |
Found on the World map in Nihan. Nihan is where Izumi and Mt. Mikage(Gaia Rock) was. The island is in the east. Head clockwise to the south side of Mt. Mikage and wander in the forest. It may take a while.
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Flare
This inspiring fire spirit is encountered at the volcanic island cave.
Flare's ecstatic light elevates and refreshes the mind. |
Restore party PP with a psychic flare-up.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+10 |
+4 |
- |
+2 |
- |
+2 |
Unleash |
Restore all party members' PP |
Found in Burning Island Cave. The island is in the southeast. Once you enter B1, head around the south edge to the east side. He will jump on platform where you can use Thermal. Use thermal first on the platform closest to you, and then go up. Once at 1F, push the wooden pillar west off the edge(Basically like how you got the Umbra Knuckles for the main storyline). You will then be able to be in range of the platform. Use Thermal while you are close to the Djinni and he will fly up to 1F. You will need to fight it for it to join you. |
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Aurora
This spirit of the sun's warming touch is found at Apollo Sanctum.
Aurora's gentle influence heals other Djinn, speeding their recovery. |
Speed party Djinn recovery with Sol's light.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+10 |
- |
- |
+2 |
+4 |
+1 |
Unleash |
Speed up party Djinn recovery |
Found in Apollo Sanctum. It will be in the room with the fourth ring(looks like growth). Once you find where it will drop, head to the statue directly to the west and push it off the button. A place to grip will appear on the lower floor. Go down to the lower floor(Easiest way is to be shot by the statue and use grip. It will be directly east of your location. |
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