Jupiter Djinn
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Gust
This fleet spirit is first encountered at the Goma Highlands Road.
Gust's tremendous speed always gets the jump on an enemy. |
Attack with mighty wind gusts.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+9 |
- |
+2 |
- |
+2 |
- |
Unleash |
Attack +10, chance to attack twice |
Found in Goma Highlands Road. You will see it pass you in the first section, but will not be able to get it until the second section. Keeping going until you reach Carver's Camp. Go around the house on the top left and you should see an unreachable wooden column to your left. Use move on it until you can jump on it and head back to Goma Highlands Road from the upper level. Head to the gondola unreachable gondola on the lower left area. Use fireball to force it to you, and then jump on it and use fireball again. Once you jump off, head towards where the Djinni is, jumping across the rivers where necessary. You will have to fight it in order for it to join you.
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Jolt
This lightning spirit is first encountered at the Konpa ruins.
Jolt generates a shock that can bring an unconscious ally around again. |
May revive a downed ally with sharp shocks.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+9 |
+5 |
- |
- |
- |
+2 |
Unleash |
Revive a party member |
Found in the Konpa Ruins, 5F, on the outer edge. After you obtain Grip, exit the room you found Grip in and head right. You will shortly see a ladder. Climb it and use grip to the left of you. It will run from you. What I did was I led it around in a circle until the two things you could use grip where between us, and then I used grip. You will need to fight it for it to join you. |
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Ether
This spirit embodies the winds at the highest altitudes and
is found in western Kaocho. Allies find Ether's presence calming,
even in the midst of battle.
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Focus will to restore PP.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+8 |
+4 |
- |
- |
+3 |
+2 |
Unleash |
Restore 30% EP |
Found on the World map near western Kaocho. I was in the forest to the left of Kaocho (across the river). |
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Breath
This spirit embodies living breath and is found in Ayuthay.
Breath specializes in healing allies in the nick of time. |
Restore HP quickly.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+9 |
- |
- |
+3 |
+4 |
- |
Unleash |
Recover 40% HP |
Found in Ayuthay. Once you reach where Barai temple is(Don't go inside just yet), use whirlwind on the raft to go up, and then right. Head up the right most exit(Second ladder). You will see a raft in front of you. Use it to get to the lily pad to your left with Breath on it. |
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Vortex
This spirit embodies whirlwinds and is found in the Ouroboroos.
Vortex's attack leaves enemies dizzy and unable to see straight.
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Attack and delude a foe with whirling air.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+10 |
- |
+3 |
- |
- |
+2 |
Unleash |
Can delude the enemy |
Found in The Ouroboros B2. After the section with the big hole, in the top half of the section. You must use Whirlwind on the Zol, climb up to where he Zol is and head to the statue directly up from you and push it left. After you jump across and follow that path, use Move on the statue out of reach near Vortex. You must then climb down and push the Zol into the statue, use Whrilwind on it, and jump across it to reach Vortex. You will need to fight it to for it to join you. |
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Doldrum
This spirit represents still air and is found at Craggy Peak.
Doldrum can hold an enemy in place by encasing it in unmoving wind. |
Stop enemy movement with still air.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+10 |
+3 |
- |
+3 |
- |
- |
Unleash |
Prevent the enemy from attacking during it's next turn |
Found in Craggy Peak B1. Starting from the main room, head to the second exit on your left from the map. Use grip on the right of the first platform and then again on the bottom of the second platform. Use fireball on the lion on the left once you reach the top and he will release Doldrum. You will need to fight it to for it to join you. |
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Sirocco
This sandstorm spirit is first encountered in Border Town.
Siroccos' swirling winds reduce enemy visibility to zero. |
Scour and delude a foe with a sandstorm.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+11 |
- |
+4 |
- |
- |
- |
Unleash |
Can delude the enemy |
Found in Border Town. Head into the guard tower(The door is next to the locked gate) and head up the ladder. You will know you are in the right place if there is a telescope overlooking the Biblin side of Border Town. Go through the door through the south to exit the building and head to the right side of the gate. Use catch on the wooden pillarand go down the stairs to the east. It will be in the south end of the building. |
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Wisp
This spirit of lingering fragrances is first met in Saha Town.
Wisp can refresh the mind and heart with invigorating aromas.
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Restore party PP with refreshing fragrances.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+11 |
+5 |
- |
- |
- |
- |
Unleash |
Restore 10% of party PP |
Found in Saha Cistern B1. Head down the well on the west side and near the djinni you will see a block you can use Move on. Move it to the right so it is in the middle. Then head down the well on the east side and go through the west door. Use Crush on the big stone blocking your way and continue west. |
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Puff
This spirit of clouds is first encountered at Talon Peak.
Puff fills enemies with cloudstuff until they burst. |
Inflate an enemy to bursting.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+11 |
- |
+4 |
- |
- |
- |
Unleash |
Attack the enemy |
Found in Talon Peak. Starting from the top, head to the east side and use Crush on the southeast side(Use Insight if you don't see where I am talking about). A place to drop down to the lower floor will appear in it's place. It will be to the west. You may need to defeat the Mountain Roc first(Can someone confirm?). |
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Fleet
This spirit of energetic winds befriends the party along with Sveta.
Fleet's vigor inspires allies to act faster. |
Boost party Agility with wind at your back.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+8 |
+4 |
- |
- |
+3 |
- |
Unleash |
Raise party agility by 25% |
Automatically joins you when Sveta joins your party. |
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Waft
This uplifting spirit joins the party along with Sveta.
Waft's soothing fragrance lulls an enemy to sleep. |
Calm a foe with soothing scents.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+11 |
- |
+4 |
- |
- |
- |
Unleash |
Attack +40, chance to put enemy to sleep |
Automatically joins you when Sveta joins your party. |
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Bolt
This electrical spirit joins the party along with Sveta.
Bolts’s constantly charging current shocks a foe with senseless. |
Attack and stun a foe with electric force.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+10 |
- |
+5 |
- |
- |
- |
Unleash |
Attack +40, can paralyse the enemy |
Automatically joins you when Sveta joins your party. |
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Breeze
This spirit of soft winds joins the party with Sveta.
Breeze's calming influence shelters the mind from harmful psynergy. |
Boost party Resistance.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+12 |
+5 |
- |
+2 |
- |
+1 |
Unleash |
Raise party resistance |
Automatically joins you when Sveta joins your party. |
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Haze
This spirit of swirling vapor joins the party with Sveta.
Haze can grant temporary sanctuary to a friend in the form of concealing mists. |
Hide away to avoid damage.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+10 |
- |
- |
+2 |
+3 |
+2 |
Unleash |
Prevent damage during the next turn |
Automatically joins you when Sveta joins your party. |
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Kite
This spirit represents flight and is found in Yamata.
From a high vantage point Kite gives the party key tactical advice,
allowing for an extra action.
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Attack twice next round.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+8 |
+4 |
- |
- |
+3 |
- |
Unleash |
Attack twice during the next turn |
Found in Yamata City. It is on the island in the east. In the first section, go to the northeast section. Use move on the wooden pillar and then use crush on the crack where the wooden pillar was. Head west and use growth on the vine. Climb up and you will see it directly in front of you. |
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Lull
This musical spirit is found on an island in the Otka Sea.
Lull's song is comforting and causes combatants to have trouble
continuing the battle.
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Negotiate a temporary cease-fire.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+11 |
+6 |
- |
- |
- |
- |
Unleash |
End the current turn |
Found in Otka Island. To enter, you must find the Whirlwind near Nihan(Where Izumi and Gaia Rock used to be. Now has Yamata). After you enter, use search on the area to the west and use the now made platform to jump across to it. You will need to fight it for it to join you. |
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Swift
This spirit of speed joins the group with Himi.
Swift is the fastest of all spirits and always strikes before an enemy can. |
Use speed of the wind to strike first.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+10 |
- |
+3 |
+3 |
- |
- |
Unleash |
Attack first |
Found when Himi joins your party automatically. |
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Simoom
This spirit of burning winds is first found at a small desert island.
The violent winds Simoom creates are scorchingly hot and act like a toxin
in the body.
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Scourge foe with a poisonous wind.
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|
HP |
PP |
Atk |
Def |
Agi |
Lck |
+12 |
- |
+2 |
- |
- |
- |
Unleash |
Attack +40, can cause poison |
Found on the World map on the island cluster directly south of Angara. You will find it on the biggest island.
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